vector of objects vs vector of pointers

Hoisting the dynamic type out of a loop (a.k.a. Back in main the data type receives this vector pointer by a necessary data type. Vector of shared pointers , memory problems after clearing the vector. std::vector adsbygoogle window.ads There are two global variables that you probably have used, but let them be the only ones: std::cin & std::cout. The vector will also make copies when it needs to expand the reserved memory. Sometimes you want a vector of objects, sometimes you want a vector of pointers to objects, and sometimes you want something else entirely. So the vector manages it for you instead of just managing the pointer and letting you deal with the pointed object. That's not my point - perhaps using String was a bad idea. For our benchmark we have to create array of pointers or objects before Inside the block, there is a place to store the reference counter, the weak counter and also the deleter object. We use unique_ptr so that we have clear ownership of resources while having almost zero overhead over raw pointers. New comments cannot be posted and votes cannot be cast. If your objects are in CPU cache, then it can be two orders of magnitude faster than when they need to be fetched from the main memory. Copyright 2023 www.appsloveworld.com. Stay informed about my mentoring programs. My understanding of the dangers of vectors is opposite to this, if you have a vector of pointers, vector as you resize (reduce in size) the vector the Not consenting or withdrawing consent, may adversely affect certain features and functions. There, you will also be able to use std::unique_ptr which is faster, as it doesn't allow copying. When I run 1. appears that if you create one pointer after another they might end up Check out the Boost documentation. http://info.prelert.com/blog/stl-container-memory-usage, http://en.cppreference.com/w/cpp/container. C++, Member function returning const reference to vector containing pointers to const objects, Vector of pointers to member functions with multiple objects c++, Vector of objects containing references or pointers. It affects the behavior invoked by using this pointer since the object it points to no longer exists. A std::span stands for an object that can refer to a contiguous sequence of objects. In the case of an array of pointers to objects, you must free the objects manually if that's what you want. If it is a simple object, and/or you don't want to bother with keeping track of the storage for them, this may be exactly what you want. Make your cross! In your case, you do have a good reason, because you actually store a non-owning pointer. Example 6-4. Notice that only the first 8 bytes from the second load are used for the first particle. Load data for the first particle. In general you may want to look into iterators when using containers. If it is something complex, or very time-consuming to construct and destruct, you might prefer to do that work only once each and pass pointers into the vector. Similar to any other vector declaration we can declare a vector of pointers. If the objects are in dynamic memory, the memory must be initialized first (allocated). The benchmarks was solely done from scratch and theyve used only C++: Vector of objects vs. vector of pointers to new objects? With Nonius I have to write 10 benchmarks separately. Smart pointers in container like std::vector? can be as inexpensive as a POD's or arbitrarily more expensive. I've read it, but I didn't find an answer as to which one is faster. All Rights Reserved. That means the pointer you are saving is not a pointer to the object inside the vector. Now, as std::thread objects are move only i.e. Premise : In C++ it is convenient to store like object instances in std containers (eg: std::vector). Flexible particle system - OpenGL Renderer, Flexible particle system - The Container 2. There are 2 deferences before you get to the object. Training or Mentoring: What's the Difference? library has thing called problem space where we can define different In the second step, we have already 56 bytes of the second particle, so we need another load - 64 bytes - to get the rest. visible on the chart below: Of course, running benchmarks having on battery is probably not the C++ Core Guidelines: Type Erasure with Templates, C++ Core Guidelines: Rules for Templates and Generic Programming, C++ Core Guidelines: Rules for Constants and Immutability, The new pdf bundle is ready: C++ Core Guidelines - Concurrency and Parallelism, I'm Proud to Present: Modern C++ Concurrency is available as interactive course, C++ Core Guidelines: Rules about Exception Handling, C++ Core Guidelines: The noexcept Specifier and Operator, C++ Core Guidelines: A Short Detour to Contracts in C++20, C++ Core Guidelines: Rules for Error Handling, C++ Core Guidelines: The Remaining Rules about Lock-Free Programming, C++ Core Guidelines: The Resolution of the Riddle, C++ Core Guidelines: Concurrency and lock-free Programming, The Update of my Book "Concurreny with Modern C++", C++ Core Guidelines: Be Aware of the Traps of Condition Variables, C++ Core Guidelines: More Traps in the Concurrency, C++ Core Guidelines: Taking Care of your Child Thread, C++ Core Guidelines: Sharing Data between Threads, C++ Core Guidelines: Use Tools to Validate your Concurrent Code, C++ Core Guidelines: More Rules about Concurrency and Parallelism, C++ Core Guidelines: Rules for Concurrency and Parallelism, The new pdf bundle is ready: Functional Features in C++, C++ Core Guidelines: The Remaining Rules about Performance, C++ Core Guidelines: More Rules about Performance, The Truth about "Raw Pointers Removed from C++", No New New: Raw Pointers Removed from C++, C++ Core Guidelines: Rules about Performance, C++ Core Guidelines: Rules about Statements and Arithmetic, C++ Core Guidelines: More about Control Structures, C++ Core Guidelines: To Switch or not to Switch, that is the Question, C++ Core Guidelines: Rules for Statements, C++ Core Guidelines: Rules for Conversions and Casts, C++ Core Guidelines: More Rules for Expressions, C++ Core Guidelines: Rules for Expressions, C++ Core Guidelines: More Rules for Declarations, C++ Core Guidelines: Declarations and Initialisations, C++ Core Guidelines: Rules for Expressions and Statements, C++ Core Guidelines: Passing Smart Pointers, C++ Core Guidelines: Rules for Smart Pointers, The new pdf bundle is available: Embedded - Performance Matters, C++ Core Guidelines: Rules for Allocating and Deallocating, C++ Core Guidelines: Rules about Resource Management, C++ Core Guidelines: Rules for Enumerations, C++ Core Guidelines: More Rules for Overloading, C++ Core Guidelines: Rules for Overloading and Overload Operators, The C++ Standard Library: The Second Edition includes C++17, C++ Core Guidelines: Accessing Objects in a Hierarchy, C++ Core Guidelines: The Remaining Rules about Class Hierarchies, The new pdf bundle is available: Functional Programming with C++17 and C++20, C++ Core Guidelines: More Rules about Class Hierarchies, C++ Core Guidelines: Function Objects and Lambdas, C++ Core Guidelines: Comparison, Swap, and Hash, C++ Core Guidelines: Rules for Copy and Move, My open C++ Seminars in the First Half of 2018, I Proudly present my Book is Ready "Concurrency with Modern C++", C++ Core Guidelines: The Rule of Zero, Five, or Six, C++ Core Guidelines: Semantic of Function Parameters and Return Values, C++ Core Guidelines: The Rules for in, out, in-out, consume, and forward Function Parameter, "Concurrency with Modern C++" is 95% complete; Including all Source Files, C++ Core Guidelines: Function Definitions, C++ Core Guideline: The Guideline Support Library, My Book "Concurrency with Modern C++" is 75% complete, My Book "Concurrency with Modern C++" is 50% complete, Get the Current Pdf Bundle: "Multithreading: The High-Level Interface", My Book "Concurrency with Modern C++" is 30% complete. 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Difference between constant pointer, pointers to constant, and constant pointers to constants, vector::front() and vector::back() in C++ STL, vector::empty() and vector::size() in C++ STL, vector::operator= and vector::operator[ ] in C++ STL, vector::at() and vector::swap() in C++ STL, vector::begin() and vector::end() in C++ STL, vector :: cbegin() and vector :: cend() in C++ STL, How to flatten a Vector of Vectors or 2D Vector in C++, vector::crend() & vector::crbegin() with example, vector::push_back() and vector::pop_back() in C++ STL. c++14 unique_ptr and make unique_ptr error use of deleted function 'std::unique-ptr'. For the rest it is a balance between "simple and maintainable" vs. "the least CPU cycles ever". And as usual with those kinds of experiments: pleas measure, measure and measure - according to your needs and requirements. Deletion of the element is not as simple as pop_back in the case of pointers. github/fenbf/benchmarkLibsTest. This will "slice" d, and the vector will only contain the 'Base' parts of the object. Which pdf bundle should I provide? First, let's create a synthetic "large" object that has well defined ordering properties by some numeric ID: struct SomeLargeData { SomeLargeData ( int id_) : id (id_) {} int id; int arr [ 100 ]; }; library is probably better that your own simple solution. This email address is being protected from spambots. We can also ask another question: are pointers in a container always a bad thing? In C++, a variable is the variable that it is representing. Our particle has the size of 72bytes, so we need two cache line loads (cache line is usually 64 byte): first will load 64 bytes, then another 64 bytes. By using our site, you Analysis and reporting is a breeze with Tableau, which comes a preconfigured report library, included for all cirrus customers. 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This may have an initialization performance hit. The rest - 56b - are the bytes of the second particle. This time each element is a pointer to a memory block allocated in a possibly different place in RAM. When you modify the span, you modify the referenced objects.. Assuming an array of 'bool', can 'a[n] == (-1)' ever be true? This can lead to a huge problem in long-running applications or resource-constrained hardware environments. And also heres the code that benchmarks std::sort: When you allocate hundreds of (smart) pointers one after another, they might end up in memory blocks that are next to each other. The same problem occurs to store a collection of polymorphic objects in a vector: we have to store pointers instead of values: They are very random and the CPU hardware prefetcher cannot cope with this pattern. In our That would remove your confusion: No delete or new anymore, because the object is directly in the vector. The performance savings of one data structure versus another may disappear when waiting for I/O operations, such as networking or file I/O. Ok, so what are the differences between each collection? data for benchmarks. Here is a compilation of my standard seminars. It might be easier to visualize if you decompose that statement to the equivalent 2 lines: To actually remove the pointer from the vector, you need to say so: This would remove the pointer from the array (also shifting all things past that index). Memory access patterns are one of the key factors for writing efficient code that runs over large data sets. Please enable the javascript to submit this form. So it might make sense that entities and projectiles store pointers, so they actually point at the same objects. What's special about R and L in the C++ preprocessor? call function findMatches. I remember during an assignment for a class I took during fall semester that we had to use vectors of pointers instead of just the objects. My question is simple: why did using a vector of pointers work, and when would you create a vector of objects versus a vector of pointers to those objects? Can I be sure a vector contains objects and not pointers to objects? Correctly reading a utf-16 text file into a string without external libraries? Your email address will not be published. The small program shows the usage of the function subspan. For the unique_ptr and shared_ptr examples, is it still covariant, because they all return the "How is the appropriate overloaded output operator for std::string found?" Two cache line reads. It shows how much more expensive it is to sort a vector of large objects that are stored by value, than it is when they're stored by pointer [3]. You can create a std::span from a pointer and a size. You can also have a look and join discussions in those places: I've prepared a valuable bonus if you're interested in Modern C++! Check it out here: Examples of Projections from C++20 Ranges, Fun with printing tables with std::format and C++20, std::initializer_list in C++ 2/2 - Caveats and Improvements. Almost always, the same is true for a POD type at least until sizeof(POD) > 2 * sizeof(POD*) due to superior memory locality and lower total memory usage compared to when you are dynamically allocating the objects at which to be pointed. gathered samples). When an object is added to the vector, it makes a copy. To fully understand why we have such performance discrepancies, we need to talk about memory latency. Note about C++11: In C++11 shared_ptr became part of the standard as std::shared_ptr, so Boost is no longer required for this approach. 0}. Using As you may expect, the from a std::vector created mySpan1 (1) and the from a pointer and a size created mySpan (2) are equal (3). If speed of insertion and removal is your concern, use a different container. For example, if the difference between the worst performing data structure and the best is 10 nanoseconds, that means that you will need to perform at least 1E+6 times in order for the savings to be significant. Not consenting or withdrawing consent, may adversely affect certain features and functions. 2k 10k without writing code separately. The sharing is implemented using some garbage The raw pointers must be deleted before the vector can be destructed; or a memory leak is created. Will you spend more time looping through it than adding elements to it? Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you. for 80k of objects was 266% slower than the continuous case. battery mode then I could spot the difference between AC mode. A couple of problems crop up when an object contains a pointer to dynamic storage. In contrast, std::span automatically deduces the size of contiguous sequences of objects. You must also ask yourself if the Objects or the Object* are unique. In the declaration: vector v; the word vector represents the object's base type. If all you care about is the objects, then they are more or less equivalent; you just have an extra level of indirection. doing Java the C++ way), sending lparam as a pointer to class, and use it in WndProc(), C++ last digit of a random sequence of powers, Function return in branches of an `if` vs outside the `if`, in C++, QLineEdit could not set shortcuts when it's in focus, Physical Boost.Units User Defined Literals, Why does std queue not define a swap method specialisation, Linking C++ to static library; undefined reference errors. This kind of analysis will hold true up until sizeof(POD) crosses some threshold for your architecture, compiler and usage that you would need to discover experimentally through benchmarking. The main difference between a std::span and a std::string_view is that a std::span can modify its objects. Now lets create 2 thread objects using this std::function objects i.e. Why is RTTI needed for non-polymorphic typeid? Any other important details? Springbrooks Cirrus is a true cloud financial platform built for local government agency needs. On the other hand, having pointers may be important if you are working with a class hierarchy and each "Object" may in fact be some derived type that you are just treating as an Object. Do you optimise for memory access patterns? Then when you call: There is no way how std::vector could know that the object has been deleted. Operations with the data structures may need to be performed a huge amount of times in order for the savings to be significant. When I run Celero binary in If your vector can fit inside a processor's data cache, this will be very efficient. get even more flexibility and benchmarks can be executed over different With this more advanced setup we can run benchmarks several times over You should use a vector of handles to Object (see the Bridge design pattern) rather than naked pointers. Insertion using push_back( ): Inserting an element is like assigning vector elements with certain values. Let's look at the details of each example before drawing any conclusions. Definitely the first! You use vector for its automatic memory management. Using a raw pointer to a vector means you don't get automatic memory mana There are probably some smart pointers or references in boost or other libraries that can be used and make the code much safer than the second proposed solution. Complex answer : it depends. if your vector is shared or has a lifecycle different from the class which embeds it, it might be better to keep it as Thanks in particular to Jon Hess, Lakshman, Christian Wittenhorst, Sherhy Pyton, Dendi Suhubdy, Sudhakar Belagurusamy, Richard Sargeant, Rusty Fleming, Ralf Abramowitsch, John Nebel, Mipko, and Alicja Kaminska. Your vector still contains an old pointer, which has became invalid by the time the object was deleted. Class members that are objects - Pointers or not? std::vector and other containers will just remove the pointer, they won't free the memory the pointer points to. Thus instead of waiting for the memory, it will be already in the cache! For this blog post, lets assume that Object is just a regular class, without any virtual methods. If we use default deleter or stateless deleter, then theres no extra memory use. the object stores a large amount of data), then you might want to store pointers for efficiency reasons. Around one and a half year ago I did some benchmarks on updating objects If I gradually build up from one to a hundred strings in an array, is that enough information to tell which is better? 3. * Variance As for your first question, it is generally preferred to use automatically allocated objects rather than dynamically allocated objects (in other words, not to store pointers) so long as for the type in question, copy-construction and assignment is possible and not prohibitively expensive. For 1000 particles we need 1000*72bytes = 72000 bytes, that means 72000/64 = 1125 cache line loads. Check it out here: Examples of Projections from C++20 Ranges, Fun with printing tables with std::format and C++20, std::initializer_list in C++ 2/2 - Caveats and Improvements. 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Consequently, the mapping of each element to its square (3) only addresses these elements. Boost MultiIndex - objects or pointers (and how to use them?)? To mimic real life case we can In my seminar, I often hear the question: How can I safely pass a plain array to a function? What operations with temporary object can prevent its lifetime prolongation? Each benchmark will be executed 20 times (20 How to erase & delete pointers to objects stored in a vector? Revisiting An Old Benchmark - Vector of objects or pointers How do you know? dimensional data range. Create a variable and insert a value in it. runs and iterations all this is computed by Nonius. With C++20, the answer is quite easy: Use a std::span. Since you are explicitly stating you want to improve your C++, I am going to recommend you start using Boost. This is a type of array that can store the address rather than the value. the variance is also only a little disturbed. - default constructor, copy constructors, assignment, etc.) I don't know of any other structures (aside from a tree structure, which is not especially appropriate here). I think it has something to do with push_back and the capacity of the vector and if the capacity is reached a new vector that uses new contiguous addresses that don't contain the right objects is created. When an object is added to the vector, it makes a copy. With shared_ptr we have a collection of pointers that can be owned by multiple pointers. I've recently released a new book on Modern C++: runs generate method - so that we have some random numbers assigned. Download a free copy of C++20/C++17 Ref Cards! 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vector of objects vs vector of pointers