guilty gear strive sol matchups

Used to call out opponents who make predictable jump-ins or keep chicken blocking. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities. Matchups. As Ram, you might have to rely on faster normals to avoid his spin, but. So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. The active frames of an attack refers to the amount of time an attack can hit the opponent. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Damage changes with each set of 8 active frames. Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. this move removes on hit. Combos into 6S against crouching opponents for both better damage and a knockdown. 21 sec 18-May-2022 Thus, it can be used both as a launcher and a grounded combo part depending on input timing. As said earlier, you don't really wanna RPS with Goldlewis. Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. Best Video Games of All Time - Page 70 - Metacritic . The high damage and wall bounce property mean massive damage when used as a combo part in the corner. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. Hits twice. It's also a bit more complex than Guilty Gear Strive. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. Ram gets strong punishes on both block and startup due to its generally risky nature, being -17 on block. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. A very well-timed jump attack on a character who is rising from a knockdown. Search. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. This opening is designed such that the attacker can easily counter the defender's attack with his own. This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. The hard knockdown can grant good okizeme. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN Sol's primary pressure tool, and flexible combo starter. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. Data in [] represents values on Clean Hit. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. Here's how you can play Anji Mito in Guilty Gear Strive. The M&M&C will kick out Axls and Goldlewis can have a better route to top. This page was last edited on 28 January 2023, at 06:50. https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine/Matchups&oldid=372096. Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. Roman Cancels can be used to combo after it connects for even more damage. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. That means that a person that is willing to fight a certain match up does that knowingly. Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. In the corner, you can also link into dash 5K for big meterless damage. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. Causes floating crumple on ground hit, delaying a follow-up will force stand. Try to get Axl to whiff. Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Sol grips the opponent with his fist, detonating it with flames. The lower the tier, the weaker the character. Can be varied in usage. Create an account to follow your favorite communities and start taking part in conversations. Hes quick enough to punish you easily and quick enough to close the gap. I-No - 19. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. Leo's Guilty Gear Strive tier match ups. Toggle search. Bridget. Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. Cannot be special canceled from any move. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. If the first hit of a combo, applies an additional +20. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. On air hit, it floats the opponent for a reliable juggle. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. Shorter active window compared to the ground version. You should only ever really use air dash in the MU on reaction when you see a whiff. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. The meaning of the symbols of / and /bet seen in a dream. Toggle menu. Every other poke is 40+. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. Be sure to check the stickied FAQ before posting. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. Maybe it's cause of May's fast jump arc? Ram has access to a few safe jumps making her Mortobato super easier to bait. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. Follow-up knocks the opponent away on hit. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . Wall damage in ( ) refers to if opponent is touching the wall. Guilty Gear Strive originally released in June 2021 . Can also be kara canceled into from 6S to move Sol forward before launching the projectile. The number of frames between inputting an attack and when the attack becomes active. Knocks opponent away on hit, Counter Hit gives a hard knockdown. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. Despite what the animation implies, it can hit certain crouching opponents. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Leads into Bandit Revolver on hit from just about any range aside from the very tip (in which case the second hit can still be used to take a knockdown), which can then be Red Roman Canceled for more damage. Use it to steal momentum against poor okizeme and predictable pressure. Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . Character Win rate Total usage; 25 %: 16: . Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. Slow but high reward anti-air that mainly sees use as combo filler. Resources. Worst Match. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. Search Results - Showing 0 - 34 Of 129. Has much better range than the animation implies, enough to hit from round start. Overview. Sol Badguy - 4.8. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. 13th overall. Standard strike throw stuff needs to be thought of here. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. You don't like playing rude or bullying people with mids. search. Creado por Daisuke Ishiwatari y desarrollado por Arc System . 5P, 6K, and 2S are large anti-air moves that control the airspace very well. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. Vote for tiers. 32. It's way too much work for one person. . this move builds when normal or instant blocked. His damage is good but not great. Ideal combo ender and potential extender. Ky Kiske is the go-to "shoto" character alongside Sol. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. Axl. Faust . An input method to perform a special move in the air as fast as possible after you leave the ground. Ram plays in about the same ranges and spaces Ky plays, but she does it better. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. This is because she loses to Sol and Chipp, two of the best characters in the game. Guess like your life depends on it. Popularity. Overall much harder than your usual Ram matchup, but not unwinnable by any means. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. If you don't punish it however, she's +2 which means she can keep running her pressure. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano Baiken presents threatening abilities to counteract her own playstyle. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. Thanks to its lack of proration, it is easily Sol's strongest starter. Zato-1 - 4.7. Data in [] represents values when fully charged. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Sol releases a pillar of flame that slowly crawls along the ground. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! An attack during the opponent's pressure, intended to interrupt it. Nago starts to out range even your normals once he starts getting into higher blood levels. Launches opponent on hit if combo'd into. Overview | Frame data | Matchups | Strategy Return to Top. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. Both characters struggle to stop the other when they get going. The most well-rounded defensive toolkit in the game. Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. Can be Roman Canceled on hit for decent damage and better okizeme. Giovanna vs Happy Chaos Matchup Knowledge. Offense. Empty hopping is safe and good for baiting out whiffs. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. It's not reliable to try going for these though. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. 26. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. Score - Sum of match-up values for this character. The amount of Tension gained when the move is input. How much R.I.S.C. Almost always abbreviated to TK. The opposite of hoping your main will be buffed, ________ thinking. : 14 different dream interpretations related to the / and /bet you see in your dream. Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. More than other characters at least. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. For Example: 2369 for a j.236 input. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. Only use this if strike invincibility is desperately needed while in mid-air. The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. Press J to jump to the feed. There are a ton of interesting results that can be seen from this. Luckily for you, Ram has an annoying combo and great ways to get in. If he values his life at least. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. Above her head floats a cracked yellow halo. Baiken is very nimble and annoying to deal with in the neutral. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. This move and the 236K it canceled from are considered one multi-hit attack. Almost always abbreviated to TK. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. Best Match. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. Sol Badguy vs. Ramlethal - 18. This opening is designed such that the attacker can easily counter the defender's attack with his own. Both hits are air jump and air dash cancelable. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). 8th overall. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. Tools like these provide him with a strong neutral presence. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. For example, if Sol has 15% popularity the top 150 players are counted. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Sol's strongest meterless ender for Wall Break. This technique is colloquially referred to as "Run Flame." Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. You out neutral him but he heavily out damages you. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's.

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guilty gear strive sol matchups